
[Notice] Upcoming v1.5.0 Update
2025-06-11

A soulful anime RPG with deep strategy!
Hello, Wardens.
This is Rememento - White Shadow.
June 18 marks the half-year anniversary of Rememento - White Shadow.
It may feel like a short or long journey depending on how you see it.
Over the past six months, we have faced both challenges and moments of gratitude.
We are able to celebrate this milestone thanks to all the Wardens who have stayed with us.
We offer our heartfelt thanks to everyone who has supported us until now, and to those who will continue the journey with us.
As part of the half-anniversary celebration, the upcoming v1.5.0 update scheduled for July 9 will feature the White Silk Island update along with a special summer event.
■ White Silk Island


The setting for v1.5.0 is White Silk Island, a refreshing seaside escape designed to help Wardens feel the cool breeze of summer.
We have also prepared a seasonal story to match the summer vibes, so we hope you are looking forward to it.
■ Swimsuit & Beachwear Costume

Summer-themed Costume that many of our Wardens have been waiting for will be introduced in both v1.5.0 and v1.5.5.
Including the ones revealed today, a total of 10 Summer themed Costumes are planned for this summer update, so we hope you are as excited as we are.
■ New Nemonic Canary & Cael

New Nemonics, Canary and Cael, will also be available on White Silk Island.
What kind of story and weapon will they bring?
Find out for yourself on White Silk Island.
■ Real-Time PvP Beta
In v1.5.0, as previously announced, real-time PvP will be introduced as a beta feature.
Since the current roster of characters is still limited, ban-pick rules commonly used in other turn-based RPGs will be implemented in a future update.
During the beta, players will be able to build teams with duplicate characters.
This will allow us to gather data on balance and meta trends under more flexible conditions.
As the name "beta" suggests, this version of real-time PvP is not yet finalized.
To avoid unnecessary stress or pressure, the content will be implemented in a light and casual format, similar to friendly matches.
Rewards will also be structured to reduce the competitive burden.
They will focus on honor-based items, such as badges and costumes, rather than ranking or performance-based rewards.
We plan to gradually refine and verify the real-time PvP experience based on feedback from Wardens, with the goal of delivering a more polished and complete version in the future.
▷ v1.4.5 Balance Patch
In the latter part of version 1.4, we plan to implement a balance patch focusing on underused Nemonics, particularly in PvP.
Starting from this point, we aim to provide balance adjustments on a more regular basis.
While it may be difficult to ensure that every Nemonic is used equally,
we want to avoid situations where certain characters are completely neglected.
Our goal is to help Wardens find new ways to make use of the Nemonics they care about, and we are preparing a series of balance updates with that in mind.
Once again, we would like to assure you that our approach will focus on buffs rather than nerfs, with the hope that you will feel your favorite characters have become more viable after each update.
■ Upcoming Long-Term Updates
▷ v2.0 Castle Red Flame Update

In v2.0, a new region called Castle Red Flame will be added, featuring Rigor, a beastkin race, as its central focus. The stories that unfold in Castle Red Flame are being developed with the tone and charm of fables and fairy tale parodies.
We aim to present a distinctly different atmosphere and mood from Dieters, the main setting of v1.0, and we look forward to delivering something entirely new and refreshing.
▷ Mini-Game Additions
While we have worked to enrich the open world with a variety of stories and content, there have been some limitations. To help address this, we plan to introduce several new mini-games and activities.
Beyond simply making the world feel more vibrant, we are also exploring ways to make better use of existing assets, transforming them into new content or stories.
One example is Mount Racing (tentative),Mount Racing (tentative), which focuses on creatively reusing current resources rather than expanding the open world.
As a side note, Mount Racing was originally planned as part of the initial release,
but it was postponed due to concerns about gameplay clarity and overall polish.
We are now reworking it with improved quality and clarity, and look forward to sharing it with you again.
We are also considering lighthearted content that offers pure enjoyment without adding pressure to progression.
In particular, we are preparing a series of casual mini-games inspired by board games,
designed to highlight the charm of SD characters and provide a more relaxed gameplay experience.
▷ Other Improvements
With real-time PvP battles on the way, we plan to start improving areas of inconvenience, beginning with things like team preset adjustments and equipment option filters in the team setup screen.
We sincerely thank all of our Wardens who have continued to believe in us and support the game, even through our shortcomings and missteps.
Moving forward, we will continue to listen carefully to what our players want, and pursue every update with thoughtfulness and quality in mind.
Our goal is to provide a stable and meaningful experience that you can enjoy with confidence.
Thank you always for being with us.
